Nyarlathotep
This is a horror game based on the lore of H.P. Lovecraft. I worked on this project with a small team of people, and I built models and textures as well as set dressed and helped throughout the design process. I worked with 6 other people on this. Project members: Kyle Bromley, Craig Mesaros, Cameron Jordan, Ashley Sarroca, Kiara Lowery, Doug Wilson. Project taskmaster: Jack Mamais
The Temple Exterior
Into the Maw of Madness
Flesh webbing for the Shoggoth Den
I sculpted this webbing in ZBrush, then baked it down to a plane and by using a multiply node to multiplying the diffuse by itself, we were able to get a nice slimy specularity without needing an additional specular map.
-48 Tri's
-One 1024 Diffuse Map
-One 1024 Normal Map
-48 Tri's
-One 1024 Diffuse Map
-One 1024 Normal Map
Flesh tablet key items
These tablets were originally going to be keys that the player needed to gather to pass a giant flesh eating doorway to enter the boss chamber, but the second half of the level was cut mid way into production and these tablets with them.
-High-poly sculpt created in ZBrush
-High-poly sculpt created in ZBrush
Cthulhu creature sculpt
At the beginning of this project, before we knew our demon god of choice was going to be Nyarlathotep, I did a lot of speed sculpts of creatures and items of Cthulhuian lore. This was one of my more successful passes at it.
Original concept by Mark Cordory at http://markcordory.com/Site/Welcome.html
-A three hour sculpting pass in ZBrush
Original concept by Mark Cordory at http://markcordory.com/Site/Welcome.html
-A three hour sculpting pass in ZBrush